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On uneven bars, balance beam, and floor exercise, the connection of two or more elements earn extra tenths of bonus towards the routine's start value. Depending on how difficult the connected skills are, they have different connection values, or CV. If there is too long of a pause between the elements in a planned connection, it's not credited and causes the start value to drop. These connection values are as listed in the 2022-2024 Code of Points.

Values[]

On bars, beam, and floor, each element is given a value, which represents how difficult it is. Values are represented as letters (A-H on bars and beam; A-J on floor), which correspond to how many tenths they're worth.

A = 0.1
B = 0.2
C = 0.3
D = 0.4
E = 0.5
F = 0.6
G = 0.7
H = 0.8
I = 0.9
J = 1.0

Uneven Bars[]

For flight elements, they must be directly connected, meaning no kip cast in between.

Connection & Value Example 1 Example 2
D + D (or more) = +0.1 CV 1zxjd9
piked Stalder with half turn (D) + piked Jaeger (E)
1zxjhn
Healy (E) + Ling (E)
D + E (both being flight
elements) = +0.1 CV
1zxjmg
Ricna (E) + Geinger (D)
Ezgif-6-fad5424ea2
Komova (E) + Pak (D)
D (flight element/transition
from LB to HB) + C (or more,
performed on HB) = +0.2 CV
(must be performed in this
order)
1zxjsl
Tkatchev (D) + full turn (C)
1zxj0u
Komova II (E) + Stalder full turn (D)
E + E (or more, at least
one being a flight
element) = +0.2 CV
Ezgif-6-9e02e3196f
piked Stalder full (E) + Komova (E)
Ezgif-6-ca3155b78e
Nabieva (F) + Bhardwaj (E)
F + D (or more,
both being flight
elements) = +0.2 CV
1zxk14
Tweddle (F) + Ezhova (D)
Ezgif-6-e052109cc4
Downie (F) + Pak (D)

Balance Beam[]

Acrobatic Connections[]

Connection & Value Example 1 Example 2
C + C = +0.1 CV 1zxm8f
layout step-out (C) + layout step-out (C)
1zxmd2
layout step-out (C) + back pike (C)
B + D = +0.1 CV Ezgif-6-0a19ac1f3e
back handspring (B) + Onodi (D)
Ezgif-2-de99e913d7
back handspring (B) + Rulfova (D)
B + E = +0.1 CV 1zxmga
round-off (B) + layout (E)
1zxmjh
back handspring (B) + layout (E)
C/D + D (or more, with
rebound) = +0.2 CV
1zxmu6
side aerial (D) + layout step-out (C)
1zxn7f
Kochetkova (D) + layout step-out (C)
B + D (rebound forward) =
+0.2 CV
1zxnal
front handspring (B) + front pike (E)
1zxnej
free aerial (D) + front tuck (D)
B + F = +0.2 CV 1zxnkj
back handspring (B) + tucked full (F)
1zxnod
back handspring (B) + Arabian (F)
B + F (or more, dismount) =
+0.2 CV
1zxnsz
round-off (B) + triple twist dismount (F)
1zy5vr
round-off (B) + double Arabian dismount (G)
Starting from B + B + C
(any order; can include
mount or dismount) =
+0.1 SB (series bonus)
1zxluu
back handspring (B) + layout step-out (C) +
layout step-out (C)
Gfx7x
round-off (B) + back handspring (B) +
double Arabian dismount (G)

​Elements with rebound go in the same direction, elements without rebound go in different directions.

Dance & Mixed Connections[]

Connection & Value Example 1 Example 2
C + C (or more, both being
dance elements) = +0.1 CV
1zxk8g
switch leap (C) + switch leap half (D)
1zxkq3
switch leap (C) + Johnson (C)
A + C (both being turns) =
+0.1 CV
1zxkvv
L turn (C) + full turn (A)
1zxkz6
double turn (D) + full turn (A)
D + B (mixed) = +0.1 CV 2n0diz
free aerial (D) + split jump (B)
2n0drq
switch ring leap (E) + back handspring (B)
D (salto to 1 foot) + A Scale =
+0.1 CV
1zxlb6
free aerial (D) + scale (A)
1zxljm
side aerial (D) + scale (A)
D + D (or more) = +0.2 CV 1zxlnx
Onodi (D) + illusion (D)
1zxlr7
switch half (D) + Onodi (D)
Starting from B + B + C
(any order) = +0.1 SB
(series bonus)
1zxlw0
switch leap (C) + switch half (D) + back pike (C)
1zzbha
free aerial (D) + split jump (B) + back handspring (B)

Floor Exercise[]

Indirect Acrobatic Connections[]

Indirect connections are when the first skill is separated by a round-off and/ or back handspring from the second skill, but the entire sequence is connected together.

Connection & Value Example 1 Example 2
B/C + D = +0.1 CV 1zxs85
backward 1½ twist (C) + 2½ twist (D)
1zxsll
front layout (B) + double tuck (D)
A + A + D =  +0.1 CV 1zxsse
whip (A) + whip (A) + double tuck (D)
1zxt61
whip (A) + whip (A) + 2½ twist (D)
C + E = +0.2 CV 1zxtck
backward 1½ twist (C) + double Arabian
(E)
1zxth4
backward 1½ twist (C) + triple twist (E)
D + D = +0.2 CV 1zxtlw
2½ twist (D) + double tuck (D)
1zxtpf
2½ twist (D) + triple twist (E)
A + A + E = +0.2 CV 1zxrvp
whip (A) + whip (A) + full-twisting double
back (E)
1zxtac
whip (A) + whip (A) + triple twist (E)

Direct Acrobatic Connections[]

Connection & Value Example 1 Example 2
A + D = +0.1 CV 1zxr8x
whip (A) + double pike (D)
1zxrwl
2½ twist (D) + front tuck (A)
C + C = +0.1 CV 1zxq35
backward 1½ twist (C) + forward 1½
twist (C)
1zxqfy
front layout full (C) + forward 1½ twist
(C)
D + B = +0.1 CV 1zxqki
2½ twist (D) + front layout step-out (B)
1zxqwp
front layout (B) + front double twist (D)
A + E = +0.2 CV 1zxqqx
whip (A) + triple twist (E)
1zxs42
double Arabian (E) + front tuck (A)
C + D = +0.2 CV 1zxshe
2½ twist (D) + front layout full (C)
1zxse6
front layout full (C) + front double full (D)

Mixed Connections[]

Connection & Value Example 1 Example 2
D (salto) + B (dance) = +0.1 CV 1zxpqn
double pike (D) + sheep jump (B)
2mzhcl​​​
double pike (D) + split jump ½ (B)
E (salto) + A (dance) = +0.1 CV 1zxpuz
double Arabian (E) + stag jump (A)
1zxpxr
double layout (F) + wolf jump (A)

Turns Connections[]

Connection & Value Example 1 Example 2
D + B = +0.1 CV 1zxpfm
double turn in back attitude (D) + double
turn (B)
1zxpmj
Memmel turn (D) + illusion (B)
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